If you set them off, they will electrocute anything within their radius and also effectively seal off an entrance. These tear through the undead, but they are mounted so can only be used in set locations Electrical TrapsĮlectrical Traps allow you to manage the hoards fairly effectively. These are big powerful cannons that are placed around the map on various structures. After a time, it will then explode, killing anything near it. Setting them off will make a loud noise, attracting any Virals in the vicinity. Car TrapsĬar Traps are a great way to clear areas or distract the undead. These upgrades are all about doing damage in increasingly dangerous ways.įrom the simple act of bombs to Loony Tunes like contraptions, you will be able to cause havoc if you pledge Villador to the Peacekeeper. ![]() The militant force forgoes the flashy movement-based upgrades of the Survivors and instead creates points around the city for force. While they make life for the Survivors tough, they are less likely to stab you in the back for clean water. If you'd rather side with those that wield the firepower, the Peacekeepers will be who you want to side with. With this and all the other unlocks, you really will rarely need to touch the ground. While it's not the flashiest of upgrades to see out the track, it's very easy to underestimate how much movement two-way ziplines bring to the game. ![]() Get the unlock, and Airbags will launch you even higher, so you will be able to scale buildings. Upgraded Airbagsįairly straightforward here. Air VentsĪir Vents are in plenty of areas of the map already, but this upgrade puts even more around and also increases your mobility while using your Paraglider off the back of a launch. See, friendship does heal. This is only useable once every 6 minutes though. If you fall to your death, a survivor will come out of nowhere to get you back on your feet. As you run around the world, you're bound to fall from time to time. Survivor RevivalĪ helping hand in a zombie apocalypse can go a long way. If you run at them, you will tackle them off a building, allowing you to fall without damage. If you unlock these, you will see yellow pill-shaped balloons on top of tall buildings (Yes, they look like Minions). ![]() Now, these are the things that will break your fall. They merely push you far into the air helping you get over high obstacles. These are surprisingly not like crashmats or to break your fall. Once this is unlocked, you will find a lot more around survivor-controlled areas meaning you can move between gaps that you'd previously have to get down from the safety of the rooftops. Here are all the upgrades you will get at each level with the Survivors. All of the Survivor upgrades are geared towards getting around easier, be that with higher jumps, ziplines, or even a helping hand if you fall. If you do decide to throw settlements to the Survivors, your traversal of the city will become much easier. That's why it's easy to have sympathy with the faction, despite some of their less than savory behavior. As you become embedded with the Bazaar, you will learn about the struggles, both above board and not, of those that have little power in the zombie apocalypse. The Survivors (which is a weird name considering the Peacekeepers and Renegades theoretically survived too) are who you will first truly encounter in the world of Dying Light 2.
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